
Perhaps most importantly, each and every character is a viable route to winning the game regardless of age, gender, mobility or ethnicity. Listening to him list off the different characters it certainly sounds much more diverse than any other video-game I’ve played. It will be the “most diverse videogame ever made,” he tells me. Hecker starts off with some grand claims for SpyParty. Like all good games it sounds very simple, but soon develops into something nuanced and detailed and ultimately about human behavior rather than about shooting things.įGTV caught up with Chris Hecker, the one-man-band behind SpyParty, to find out how his game turned out so different from other shooting games. The spy has to execute various spy missions at a cocktail party without the sniper spotting him. It’s a two-player spy game where one player is the spy and the other is the sniper. I wrote recently that SpyParty is the only shooting game I’m 100% happy for my kids to play.

In SpyParty, as in many other games, players can shoot other players.I’ve been fascinated by SpyParty since I first stumbled upon it at the GameCity festival. It’s what happens before and after the shot that makes SpyParty unique.įev Games Faves is an experimental series where a Fev Games staff member writes about any game that tickles their fancy. Is your fancy tickled, too? Let us know in the comments.

One Hit, One Kill Time to die, President Taft. (Don’t worry, faithful security guard your facelift is coming soon.) (early-access public beta currently open) (developer intends to release on consoles and Steam as well) Many games that in involve firing weapons have you almost casually filling the air with copious amounts of lead or laser beams or corrosive plasma or what have you. SpyParty is the polar opposite of that: squeezing the trigger is the most intense, nerve-wracking decision you make in the game. In a sense, it’s more realistic that way: in real life, choosing to send a projectile through another person’s skull is a decision you most definitely can’t take back. While the consequences aren’t nearly as dire in the imaginary scenario that is SpyParty, it has a similar finality: a single bullet, one way or another, ends the game. One player is a spy at a fancy party populated with NPCs.

The spy’s objective is to complete a certain number of missions within a time limit. The missions are classic spy tropes: planting a bug on an ambassador, transferring a microfilm from one place to another, contacting a double agent, etc. Meanwhile, the other player is a sniper situated outside the party, and their goal is to identify that spy and shoot them. If the sniper shoots the spy, or the spy runs out of time, the sniper wins. If the spy completes their missions or the sniper shoots the wrong person, the spy wins.
